TOMB RAIDER

2012-08-21

#0.5 - Jugs.

Since it looks like I'm probably not going to last much longer on [Dead Island before losing my one and only life, I'm going to kick off a new adventure ahead of time. By the way, that was a total spoiler - if you were enjoying me blogging about Dead Island and were hoping I wouldn't suddenly get my face mauled off, you might want to unread this whole paragraph. There is nothing for you here, friend. So, let's move onto new pastures for now. Pastures in which hordes of shambling corpses don't want to sample the smorgasboard that is my internal organs. Now, there's a knack to picking a game which works well in Iron Man Mode, and there seems to be a few aspects common factors and game types which seem to gel perfectly with the 'never save gameplay, never reload' concept. On the opposite end of the spectrum, some things just don't work in IMM. In fact, for whatever reason, around two thirds of all games suck when you try to play them in Iron Man Mode. Furthermore, approximately 100% of games which readers suggest we blog about don't work either, but don't let me stop you guys endlessly emailing suggestions like Splatterhouse on the Megadrive.) Let's take a look at what tends to work well, compared to what really doesn't:

With that in mind, later this week we'll be starting what may be the worst idea ever embarked upon on the site!

What's the game, and why is it so unsuitable? Ahhhh, patience, my friends. You'll have to wait a few days before I do a big reveal. Go check out the other stuff we've got going on in the mean time. What's that? You want a hint? No. Oh, okay then. The game in question will probably end like this:


Join us for what will no doubt be the most dreadful series on the site to date! Like, Share, Comment and Whatnot if you support my continued dedication to awful ideas and their sloppy execution: